More Fun with Strangers
I have been playing the game Settlers for
more than a month now and must say it gets more enjoyable as the weeks go
by. I recently joined a guild and have
experienced so much more with the game than I have before. I do not think I have ever given so much
gratitude to other people inside of a game.
On a daily basis my guild members have helped me out or have asked how
they can help me achieve my guild quests, production, or even clearing land. McGonigal (2011) states, “They [players]
learn to see strangers for the potential relationships they represent, not just
as obstacles to avoid as they pass by.” (p. 140) I have to admit, I avoided other players and
thought I could achieve things on my own.
That mindset did not get me very far…I struggled to complete quests and
it took me a lot longer than it does now.
Now, I talk with a lot of my guild members on a daily basis and share
things that does not always pertain to the game. We share how our day is going, challenges
outside of the game, and give well wishes to each other. McGonigal (2011) also states, “It not only
heightens your awareness of the potential for strangers to play a role in your
life, it also provokes a real curiosity about others, and longing to connect.”
(p. 140) I find myself wondering how people’s lives are and if they are as
helpful outside of the game. I have started asking more questions about the
game itself and about the people. I have
also started sharing more information about myself within the game and outside.
I am enjoying the community feeling. It
is nice to know that everyone is there to help each other and not each other
fail.
I believe by having guilds in the game it
creates an environment where everyone works towards a common interest. We are
trying to create a strong guild that allows for positive interaction and strong
sense of unity where we help each other build up their settlements. McGonigal mentions, “Learning to improvise
with strangers toward a shared goal teaches players what they call “swarm
intelligence”—intelligence that makes people better able and more likely to
band together towards positive ends.” (p. 142) I recently had a guild member
ask me what I needed to clear sector 8 on my settlement. I told him I was trying to build up my army
in order to start attacking. He then
asked me what supplies I needed to build more and faster. At that time I was waiting for bronze swords
and brew in order to create more. I told
him I was waiting on these few things and he donated 10,000 of each then he
donated 8,000 bread so I had extra.
After that he donated 1,000 marble so I could upgrade my barracks to
speed up my production of my army. I was
in awe…I could not believe someone would do so much to help me! I said thank you a billion times and his
response was, “if you need anything just ask.”
He also said he was helped a lot when he was new and he is helping me
out now so I can do it in return too. How amazing! I try to help out as much as I can and as
soon as I started producing quantities as large as the others I will too want
to help someone new.
Happiness Hacks
I have
previously explained how much gratitude I have expressed towards my guild
members and how kind each one of them are to help me build my settlement and
complete my quests. I believe this is an
experience of a happiness hack in the game.
McGonigal (2011) has found that, “The two most frequently recommended
happiness activities across the scientific literature are to express gratitude
and practice acts of kindness.” (p. 155) I have expressed a lot of gratitude
and am still working on helping others if at all possible. I have been shown a lot of kindness from my
guild members and in return I want to show the same amount of kindness to my
community of guild members.
When it
comes to “jen ratio” (p. 155) that McGonigal mentions, I believe I have
experienced nothing but positive interactions within my guild. I am comparing my guild chat room as the
“given place” and my time spent in the chat room as my “given time”. I have not experienced any negative
interactions and have actually enjoyed participating in the chats and have
enjoyed watching my guild members chat.
There are times that the guild members will notice I am on and ask how I
am doing…I feel a real sense of belonging when they notice me and ask how
things are going. They seek me out
instead of me just seeking them out. Again, I believe this is another example
of a strong happiness hack.
Overall,
the Settlers experience with a guild seems like a “happiness hack.” Compared to the game C2BK, we are providing
kindness to others and helping each other out when we can, making everyone
happy and fulfilled. McGonigal (2011)
states, “The game also has the novelty than ordinary acts of kindness. It encourages you to think about being nice
to strangers in different environments—and the possibilities are endless.” (p.
160) We do not know the people we are interacting with in the game Settlers or
in the game C2BK but we are still kind and nice to one another. We do not know
where our kindness will go or where it will take us but we do know no matter if
we are receiving or giving kindness we are remaining happy.
Also,
wanted to share that I recently experienced a “loot spot” and was amazed by
that experience. To know that someone
would allow you to join in on their adventure and not do much only to get all
the loot they would get is just a pure sign of kindness! If you haven’t
experienced this yet ask your guild members about it and join in on one! J
McGonigal, J. (2011). Reality is Broken. New York: Penguin Group.
McGonigal, J. (2011). Reality is Broken. New York: Penguin Group.
Hi Yolanda,
ReplyDeleteI too, avoided contact at first and for the same reason. I thought I could succeed on my own.Still, I don't feel comfortable having conversations about things outside the game.It has been nice though, to have the help there when you need it. I like the idea of the "jen ratio" too. All the contacts I have made in the game have been positive. As I mention in my blog, I have been reflecting on that "jen ratio" in my everyday life and the more I do, the more disturbed I get with what I see. Thank you for telling us about the loot spot,I will have to look in to that.