Sunday, April 20, 2014

Gaming Trends


Classrooms have changed dramatically from the One Room Schoolhouse to the technology driven schools we see now.  When I began teaching, about 5 years ago, I began in a building that still had the bells outside the classroom, overhead projectors that used transparencies, a boxed television in the corner, a VCR, and 1 computer for the entire classroom.  I now teach in a classroom that has a projector that streams from my computer and any device, 5 computers, an apple TV, a Starboard, an iPad, and my students bring their own devices to connect to our network.  In just my 5 years of teaching I have seen a huge change with technology use in the classroom.  This also goes for games in the classroom.  During my first years I allowed my students to play board games to interact and now with all the new technology in the classroom there is now unlimited access to digital games.


In the year 2030 I believe we will see classrooms that will use simulations, games, and augmented reality to foster and guide teaching and learning.  Times are changing and they are changing fast, just as fast as the minds of our students are. The Horizon Report K12 (2010) mentions, The three most recent cohorts of children — those born in the early 1980s, the early 1990s, and the early 2000s — have grown up in a world where digital games have always been an important part of their lives.” (p. 17) With students growing up with games and digital resources around them we are going to have to build our classrooms to meet their needs. 

In the year 2030 I imagine students wanting to be engaged, wanting to be challenged, and wanting to interact with others more than ever.  Currently, students want to interact with their learning.  The Horizon Report K12 (2012) mentions, Students are engaged because they are motivated to do better, to get to the next level, and ultimately, to succeed.” (p. 19) Students want to feel accomplished and want to feel good about their achievements. McGonigal (2011) states, “Games make us happy because they are hard work that we choose for ourselves, and it turns out that nothing makes us happier than good, hard work.” (p. 30) After learning about the many games that make a difference in the world why wouldn’t we change our direction to game base learning and allowing students to make that difference?  Students can problem solve through situations, collaborate with others, and use higher level thinking skills to solve real life problems. I also see students using simulations to do learn digitally rather than reading information in a book.  As I researched educational simulations I found a large amount that students can really learn and benefit from.  I then began wondering why we do not use more of these rather than having our students read information from textbooks. 

As educators begin to learn more about the benefits of game based learning we will begin to see more games being used in the classroom.  Just as educators began to realize the benefits of technology in the classroom they will build on these benefits to include more games and simulations.  Just as I had noticed the increase in my district with technology use over the past 5 years think of the possibilities in the next 16 years!  As I watched the video Are Games Better Than Life? By David Perry I was amazed in the changes we have made since I was in school.  The technological advances that were made and now used at home and in the classrooms are just phenomenal.  We will begin to see the changes with gaming in the classroom as well.  We will begin to notice the true benefits of learning using games, the classroom will be transformed into the game based learning the students are already using in their everyday lives.  Now it is just up to schools districts to provide the professional development needed to show these benefits and to start changing the way students are learning.





Johnson, L., Smith, R., Levine, A., and Haywood, K., (2010). 2010 Horizon Report: K-12 Edition. Austin, Texas: The New Media Consortium.

Johnson, L., Adams, S., and Cummins, M. (2012). NMC Horizon Report: 2012 K-12 Edition. Austin, Texas: The New Media Consortium.

McGonigal, J. (2011). Reality is Broken. New York: Penguin Group.

Thursday, April 10, 2014

Simulations


Operate Now: Dental Surgery


This game simulates dental surgery procedures.  I went through the process of replacing a tooth by extracting it, drilling a hole and inserting a screw, creating a mold, inserting a new prosthetic tooth and then suturing it up.  I was instructed on what tools to use and where to use them.  I thought the game was pretty interesting to actually see the step-by-step procedure of such a surgery.  Once the procedure was done I had the option to complete more surgeries as a professional doctor or as an intern.  I think this would be a good simulation for someone interested in dental hygiene, dental assistance, or even to become a dentist.  The terminology given throughout the game can be very beneficial with learning especially when you have the simulation to relate the terms to.  I think this would also be educational to people who actually have to get the procedure done, I would like to see what is going to be done before it is actually done.


Drivers Education


Drivers education teaches students the correct rules to driving.  Students can select which lessons they would like to practice before taking the driving test.  If you do the wrong thing, such as going out of turn at a four way stop, the instructor will correct you and let you know the correct thing to do.  During the driving test you get two warnings before you fail the test.  During my driving test I was supposed to park my car and instead I kept driving and automatically failed my test.  I tried the test again and this time slightly pulled up on the sidewalk and got my first warning.   I think this would be a good simulation to understand the rules of driving.  However, I feel you definitely need the actual practice to become a good driver.  Controlling a car with a keyboard and actually maneuvering a car are two different things.




EXTRA:


NASA Spacewalks- I thought this was very interesting but was unable to open it because I do not have a PC.  However, students are able to complete spacewalk missions to fix telescopes in space. This may be something work looking at! J




Goes with science units for elementary students in grades K-6.  I am not sure how much of a relation it has to "simulations" but the topics are very informative.  




Social Studies simulations-  I only quickly browsed the site but did notice a settlement simulation that would be great for 4th and 5th grade social studies standards.  I wanted to add these few links to explore more at a later time.  They seem like they can be very useful...let's just hope my school computer does not have these blocked! :)