A picture of me sitting on my object, a ball. The Avatar does not directly look at the camera in front view.
Some of my main challenges while exploring SL were navigating my avatar and getting the system to cooperate on my computer, it was running very slow. I also had difficulty saving the image, I had to restart SL to actually save the image. My image was different the first time I took it. The "governor" deleted the object after so much time.
The major benefits of VR are the communication that is encountered even though in some worlds it is not language you would like students to encounter. I also think VR gives students a challenge that they must figure out and work through. In just the short amount of time I played I experimented with the different buttons, explored new worlds, created based on my imagination, and figured out some new things that may help in future exploring. Antonacci and Modaress (2008) explain, "Students engaged in educational games and simulations are interpreting, analyzing, discovering, evaluating, acting, and problem solving." (p. 116) Students are given a world where they are free to create their own lives that requires critical thinking and creativity. They are interpreting their new world while discovering new things and evaluating what steps to take next and how to accomplish new things. Communicating with others is a benefit because others can help with your VR experience. As I explored other virtual reality worlds I noticed there were also virtual classrooms, who wouldn't want to learn and communicate with others from around the world?
Some issues associated with VR are lack of privacy and compatibility of computers with the software. Pridmore and Overocker (2014) wrote about privacy issues in virtual worlds within the US, the journal mentioned virtual worlds being able to record everything you do, where you visit, what you have said, facial expressions, and so much more. (p. 3) I believe privacy is a big issue when it comes to students and education. Students will share information that they may not know could hurt them. I understand that you must educate students but I feel even most adults are not properly educated on what should be shared on social networking or social games. Another downfall with VR is the amount of space it uses on computers. If VR was one of the only things you were going to be using on your computer and your computer held a lot of space then in would be ok. After installing SL on my computer everything began running slower and then I was unable to save a picture to my desktop because I ran out of space on my computer. The game then started malfunctioning and I had to force it to close because everything started going crazy and my computer completely froze. I would have to say I got frustrated and was ready to just give up but I tried again and restarted everything. If students were to encounter this problem I could see how it would not be worth their time to even begin exploring.
Antonacci, D.M. & Modaress, N. (2008). Envisioning the Educational Possibilities of User-Created Virtual Worlds. AACE Journal, 16(2), 115-126. Chesapeake, VA: AACE.
Pridmore, J., & Overocker, J. (2014). Privacy in Virtual Worlds: A US Perspective. Journal For Virtual Worlds Research, 7(1). doi:10.4101/jvwr.v7i1.7067
